Bandit: Common
Species: Random race. Breed/Type: Random race. Class: Monster (mammal). Note: Races are considered "Monster" class. Align: %Roll: 01-50: Evil, 51-00: Good (see: Disposition in the Description below). Gender: 01-50: Female, 51-00: Male.
Level: 4 + 1-D6. Damage-Points: 1-D8 x level.
Number encountered: 3-D6.
Experience-Points: 10 x level.
Characteristics:
Awareness: Hearing: 20, Sense of Smell: 18, Sixth Sense: 5, Taste: 21, Touch: 22, Vision: 19,
Charisma -: Appearance: 18, Speech: 15, Constitution: 25, Coordination: 20, Dexterity: 22, Intelligence: 15, Mental-Strength: 18, Strength: 24, Wisdom: 15.
Movement:
Flying: Can't. Grounded: 8. Swimming: 2 (G.M.: You may wish to adjust this according to each Bandit's race type).
Luck: 1-D6 per level.
Oxygen-Points: 54.
Blood-Points: 75.
Attacks:
Short Sword - : 1
Damage ------ : 1-D6 (+ 1-D6 per 2 levels advanced).
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : G.M.: It is up to you to give Bandits multiple weapons types.
Defense: 20. Offense: 22.
Treasure: %Roll needed to have money and treasure:
70+ to have 1-D2.
Begin rolling on the Common chart.
Check each Bandit for treasure (a Bandit will use the treasure items he or she has).
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description - : Discretion of the Game Master for each Bandit.
Dislikes ----- : If they be good, they dislike evil. If they be evil, they dislike good.
Disposition - : Bandits are outlaws of a society, whether that society be good or bad. If a Bandit's align is good this will indicate something wrong with the society in the general area (corruption). In any case, each Bandit has a history, and his or her disposition is never exactly the same as the other Bandits.
Fears -------- : Discretion of the G.M.
Habitat ------ : Grasslands and other regions.
Immunities - : As race type permits or discretion of the G.M.
Life-span --- : As race permits.
Likes -------- : Discretion of the G.M.
Needs ------- : Discretion of the G.M.
Note --------- : For the most part, Bandits are a seclusive and mostly reside within a secret band or organization. They keep their whereabouts hidden so as to avoid undue attention. It has been known that Bandits will infiltrate society as scouts and informants.
Special Abilities:
As race type (discretion of the Game Master).
Will use treasure items.
Special Defenses:
As race type (discretion of the Game Master).
Will use treasure items.
Special Offenses:
As race type (discretion of the Game Master).
Will use treasure items.
Susceptibilities and Weaknesses: As race type, or discretion of the G.M.
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.